This is part of the visual development we did at ARTS; we had to do some brainstorming, come up with planets for some species.
Of course, this was a very fun early stage where the team started to think about environments and how things would work in some of these planets. Long story short, we're designing several Pandora
A big challenge here was to find a good workflow that would integrate within the cinematic team; Creating a realistic atmosphere was quite a challenging thing to do... Many of these maps, were finally used on cinematics through Blender and Unreal Engine.
Again, I can't be tankful enough to @RazaH.Malik, the head of the Venture.